Saints row psp iso6/16/2023 ![]() I doubt it's related to the removal of the unlicensed music from the game, too. It could very well be a RAM thing, but I have a limited about of PSP hardware here to confirm that. Unfortunately I don't have access to a PSP Test yet, and Im not that familiar with the PSP emulator to know how accurate it is at spitting back useful messages. But the game still locks up as it is when you try to start a new game. So for those of you with the game downloaded already, feel free to open UMDgen if you're comfortable and make the changes.įor anyone else, here is a pre-modified file. This allows the game to boot on CFW units. ![]() ![]() So the simple solution is to rebuild the ISO, deleting the original EBOOT file and instead renaming boot.bin to EBOOT.bin. In the case of this prototype, the EBOOT.BIN is dummied out, so attempting to launch that does nothing. Im sure there is something else to do with how early CFW worked too, but in the end, that meant that this option was removed from many, if not all, of the newer CFW. Problem is, developers, likely at Sony's instruction, started shipping UMDs with blank boot.bin files, which meant that games wouldn't boot if the setting was changed. Some early CFW could change the boot setting from eboot.bin to boot.bin, which would normally allow these sorts of things to boot. The problem is, PSP kits like to boot a different file, namely the boot.bin file, instead of the eboot.bin of a retail unit. The prototype for Saints Row was found on a DVD-r, since that was one of the ways you could test things on PSP kits.
0 Comments
Leave a Reply. |